package com.ms.game.lobby.bulletin;

import java.io.Serializable;

public class BulletinModelInfo implements Serializable{

	/**
	 * 
	 */
	private static final long serialVersionUID = -3388493436454070221L;
	

	// 編號
	private int id;
	
	/**
	 * 公告狀態
	 * 0:停用、 1:啟用 
	 */
	private int status;
	
	// 公告類型
	private int type;
	
	//公告標題
	private String title;
	
	// 公告內容
	private String content;
	
	// 開始時間
	private long startTime;
	
	// 結束時間
	private long endTime;
	
	// 建立時間
	private long createTime;
	
	// 修改時間
	private long modifyTime;
	
	/**
	 * 後台取得執行結果的 key
	 */
	private String resultKey;
	
	/**
	 * 執行完畢後發廣播通知 client 的 module id
	 */
	private String broadcastModuleId;

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public int getStatus() {
		return status;
	}

	public void setStatus(int status) {
		this.status = status;
	}

	public int getType() {
		return type;
	}

	public void setType(int type) {
		this.type = type;
	}

	public String getTitle() {
		return title;
	}

	public void setTitle(String title) {
		this.title = title;
	}

	public String getContent() {
		return content;
	}

	public void setContent(String content) {
		this.content = content;
	}

	public long getStartTime() {
		return startTime;
	}

	public void setStartTime(long startTime) {
		this.startTime = startTime;
	}

	public long getEndTime() {
		return endTime;
	}

	public void setEndTime(long endTime) {
		this.endTime = endTime;
	}

	public long getCreateTime() {
		return createTime;
	}

	public void setCreateTime(long createTime) {
		this.createTime = createTime;
	}

	public long getModifyTime() {
		return modifyTime;
	}

	public void setModifyTime(long modifyTime) {
		this.modifyTime = modifyTime;
	}

	public String getResultKey() {
		return resultKey;
	}

	public void setResultKey(String resultKey) {
		this.resultKey = resultKey;
	}

	public String getBroadcastModuleId() {
		return broadcastModuleId;
	}

	public void setBroadcastModuleId(String broadcastModuleId) {
		this.broadcastModuleId = broadcastModuleId;
	}

}
